While at E3 this year, I mentioned earlier that I was interviewed by Maxim Online. Well, I am happy to report that a whopping 5 seconds of that 30-45 second interview has made it's way on to the Internet:
The Maxim Online video is of course just my stepping stone to real stardom (eyes rolling). Yeah. My next step is to actually star in a porno with Pac-Man.
E3 is over and I find myself already thinking about next year. I have to go again, don't I? I can't just say "been there, done that" and leave it be. I mean, I could, but ... hey .... it's E3! It's video games. The whole industry is just so cool.
Enough blubberin'. Go watch the video. Now.
Tuesday, May 23, 2006
Friday, May 19, 2006
E3 - Day 3

I wasn't sure on the last day of E3 if I was going to go to the show or just do other things. First things first, I followed Kristen to work and got inside Treyarch. I can't really talk about what I saw inside (since I'm under an NDA) but I can tell you that it was a great experience actually being inside a development company. It felt oddly familiar but fresh and interesting at the same time. Some of the home grown tools they use are just incredible. It's quite the challenge taking the regular game assets and moving them into the game to be usable, and I really got a better understanding of that before I left.
I dropped down the street to photograph the head office of Activision and then let my Garmin take me over to Naughty Dog's HQ. I didn't get to inside of course, but it felt interesting being in the place where so many great games that I love were created (realizing they have moved offices of course several years ago, but the vibe is still there).
I ended up heading back to E3 to catch some of the content I missed first time around. The coolest thing was definitely the Indian Jones 2007 game--this looks really hot and not to be missed. I left around 3:30 and headed back to the car and up to Universal to meet Kristen and Shavonne for dinner. What a great trip!
Thursday, May 11, 2006
E3 - Day 2

So I wandered back to E3 today, this time by myself. Kristen had to work so he said "adios Amiga" and I went back the same way we went yesterday.
I walked into the Sony booth and started downloading Ratchet & Clank: Size Matters demo on the PSP. I look over, and it's David Perry (former President and Founder of Shiny Entertainment). Dave is responsible for the Matrix games and Earthworm Jim among other titles. We taked for at least 15 minutes, what a great guy! I'll post a picture with him shortly.
I also got to see Diane Mizota of G4 and even ran into Kevin Rose and Alex A. formerly of G4. I couldn't believe how many of these guys were just walking around doing their thing.

The first conference session I went into had Richard Garriott (aka Lord British) the creator of Ultima. I was actually brave enough to go up and ask a question to the panel. The second conference had David Jaffe, creator of God of War. True to his style, he let 2 f-shots go before the end. Yeah, I knew he wouldn't let me down.
On my way out I decided to stop by the G4 booth. Adam and Morgan were there, and so were Olivia and Kevin. Saw them up close and actually got ON "Attack of the Show" in a crowd shot. I yelled out "Hi Mom" but I'm pretty sure it was drowned out by the dozens of other bumbling idiots.
On my way back I found out that my friend Ed Jenks lives just 1 mile from where I parked the car at the subway, so I went to Universal with him and had a drink. Wow, it's such a small world. Ed made a donation to the Personal Computer Musuem (http://www.pcmuseum.ca) and even had some old Nintendo games for me. Thanks Ed!
Anyways, off to dinner. Tomorrow I get to tour Treyarch!
E3 - Day 1

Well I did it! I'm finally here, E3 for the first time. Wow this is a busy place. Fortunately, my press credentials get me in a full two hours before the general populous gets let in. Yet, there is still an incredible number of people walking around.
The first thing I see is the new PS3 -- at least, the empty shell of it. Some of the games are running and they look pretty sweet. As I walk up Kaz Hirai is being interviewed by Geoff Keighley (Spike TV and G4's Electric Playground)...I almost walk into the shot! Then later I see Peter Moore (Microsoft) and that's where things just get started!

Besides the incredible games like God of War II and Guitar Hero II, I also met Tommy Tallarico from G4's Electric Playground and also Reviews on the Run. We talked for a bit and I got a photo with him. That was just after I was interviewed on Maxim Online (www.maximonline) -- we'll see when (if) that shows up!
I also had the pleasure of talking with David Foster from Digital Leisure and see the new upcoming Dragon's Lair HD - yes, DL remastered in HD and it looks amazing!!! Can't wait for this one.
Finally, I got autographs from Morgan Webb and Adam Sessler from G4's X-Play. They were really nice and we had a few laughs. I can't believe I finally got to meet them. I also saw Tina Wood and Laura Foy wandering around as well.
So many people, so little time it seems. Feet completely SORE after walking around. And for any of the nay-sayers, the Nintendo Wii is actually pretty cool. I'm surprised.
More tomorrow!
Wednesday, May 03, 2006
Games that be remade for the next gen - part 1 of ?
I've been thinking lately a lot about the "old games" as I usual do. There is something about them that's attractive. I used to think it was just the "warm fuzzy" feeling we got because it was a different time in our lives when things were different, we were different, and so on. To some degree it is, but in other cases it's not. Some of these games are just downright fun.
Today, I'd like to mention Miner 2049'er. Bill Hogue's incredible game back in the day still brings back the warm and fuzzies for me, and I can just picture Bounty Bob in a 3D platforming world, struggling with mines that have incredible booby traps.
Big Five software has an emulator written specifically to play Miner on today's machines and you can find it at their website.
Did the donkey have a name? Now I need to know. Not sure why. I didn't really play Bounty Bob Strikes back and of course, Scraper Caper was advertised but never released. Maybe Bill (please, please, please) could take the elements of all three games and put them into some next gen love. My XBox 360 screams to play Bounty Bob on the widescreen!
Thursday, April 27, 2006
More Comments on eBay
I recently acquired a lot of used equipment for The Personal Computer Museum and in there were some great software gems. I've mentioned this before, that this software in the box is just the only way! Well, I went through a lot of it and discovered that I had doubles of quite a few of them. Doubles are GOOD in my books because I can sell the duplicate on eBay, make some cash, and put that towards obtaining different equipment that I don't have for the musuem. I mention this to donors and they have all agreed that's a good thing.
So one of the games I had two of was "Loom" from Lucasarts. This might be the actual first game I ever played through to completion back in the 80's and it really captivated me. It was an adventure game and you caused certain actions to occur by playing musical notes on the staff. For example, you could learn the "notes" to turn straw into gold, and then use that gold to buy something else you needed to progress in the game. Later, when you are faced with a scary and daunting Dragon, you appear to be stuck with nowhere to go. If you figured out (as I eventually did) that playing that previous little diddy backwards would turn gold into straw, you would find that the precious gold the dragon was guarding was suddenly dry straw and his mere breath set it all on fire, causing him to flee the cave and allowed you to continue on. Sounds a little silly now, but it was pure genius at the time.
So I throw this copy (complete with the audio cassette covering the backstory) onto eBay and yep, it's already gotten a bid. I imagine I'll get $5-$10 for it (because that's all it's worth). I take a quick look at some other auctions. Wow. Loom for the PC, on CD-ROM (with voices) and the PAL edition to boot sold yesterday for over $170 US. Is this just me, or is this NUTS? And then to top it all off, I check the history for previous copies of Loom being sold and discover that the FM-Towns edition (autographed by the author mind you) went for over $650 US!!!!!!! For a game over 15 years old. See the comments from my last post to understand where this comes from.
Yet, other times I list things and can't get $0.99 for them. It's all about the right person(s) at the right time....which I guess is true in real-life too!
So one of the games I had two of was "Loom" from Lucasarts. This might be the actual first game I ever played through to completion back in the 80's and it really captivated me. It was an adventure game and you caused certain actions to occur by playing musical notes on the staff. For example, you could learn the "notes" to turn straw into gold, and then use that gold to buy something else you needed to progress in the game. Later, when you are faced with a scary and daunting Dragon, you appear to be stuck with nowhere to go. If you figured out (as I eventually did) that playing that previous little diddy backwards would turn gold into straw, you would find that the precious gold the dragon was guarding was suddenly dry straw and his mere breath set it all on fire, causing him to flee the cave and allowed you to continue on. Sounds a little silly now, but it was pure genius at the time.
So I throw this copy (complete with the audio cassette covering the backstory) onto eBay and yep, it's already gotten a bid. I imagine I'll get $5-$10 for it (because that's all it's worth). I take a quick look at some other auctions. Wow. Loom for the PC, on CD-ROM (with voices) and the PAL edition to boot sold yesterday for over $170 US. Is this just me, or is this NUTS? And then to top it all off, I check the history for previous copies of Loom being sold and discover that the FM-Towns edition (autographed by the author mind you) went for over $650 US!!!!!!! For a game over 15 years old. See the comments from my last post to understand where this comes from.
Yet, other times I list things and can't get $0.99 for them. It's all about the right person(s) at the right time....which I guess is true in real-life too!
Wednesday, April 26, 2006
Shopping in the land of eBay
Why are people stupid? I ask myself this everyday but never seem to get an answer. I see it all the time on eBay though. I just wish people would be stupid when they bid on my auctions and not be that way when they are bidding AGAINST me. .
eBay is a great way to find just about anything you are looking for. I, for example, am looking for an Apple Lisa, an FM Towns machine amongst others. Why do people have to be dumb though? Either they ask too much for machines, or some idiot comes along and pays too much. Is it a lot of shill bidding going on or what?
If you have an original PET or a Spectravideo computer (or the ones mentioned above)...I'd like to talk to you! But please, don't be dumb.
eBay is a great way to find just about anything you are looking for. I, for example, am looking for an Apple Lisa, an FM Towns machine amongst others. Why do people have to be dumb though? Either they ask too much for machines, or some idiot comes along and pays too much. Is it a lot of shill bidding going on or what?
If you have an original PET or a Spectravideo computer (or the ones mentioned above)...I'd like to talk to you! But please, don't be dumb.
Tuesday, April 25, 2006
Old style gaming
There has been some recent buzz about bringing back "abandonware" ... you know, the software the has been abandoned by companies because it's a million years old (in computer years anyway...so like 10 in real years) so that people can buy it legitimately. Many "console" game companies have already been doing this, dipping back into their libraries for the "ultimate" collections. These are "OK" and I do buy them, although I've not been entirely pleased with all of them. The problem is that most of the titles you don't know or don't care about (and it's kind of hard to get addicted to Bionic Commando in 2006 if you've never played it before) and the titles that you MIGHT want to play could be from some obscure company you've never heard of.
I love The Underdogs because you can download your favs (at least the PC versions) and play what you want. They are great about respecting Copyright issues and most companies only complain about their IP if they are still making money off it somehow.
I must admit though, recently when I received a great donation of old Commodore equipment for The Personal Computer Museum there was nothing better than holding those oringal game boxes. I've said it before, but it's soooo true! Emulators are ok but nothing beats the real thing with the disks, joysticks, keyboards etc. in your hands. I guess I'm just fortunate enough to have the space and systems set up to do this with.
I love The Underdogs because you can download your favs (at least the PC versions) and play what you want. They are great about respecting Copyright issues and most companies only complain about their IP if they are still making money off it somehow.
I must admit though, recently when I received a great donation of old Commodore equipment for The Personal Computer Museum there was nothing better than holding those oringal game boxes. I've said it before, but it's soooo true! Emulators are ok but nothing beats the real thing with the disks, joysticks, keyboards etc. in your hands. I guess I'm just fortunate enough to have the space and systems set up to do this with.
Monday, April 17, 2006
The Problem with Easter
You know, I've been thinking about Easter as a Holiday and I've decided I know what's wrong with it. There's no associated "sound" you can make that says "Easter" definitively. I'll give you an example. When I was at the grocery store, going through the checkout, I was bored as usual and thoughts entered my head. I wanted to say "Have a great Easter" to the cashier, but sometimes I'm just lazy with saying words. Had it been thanksgiving, I could have uttered "gobble, gobble". If it was Christmas, "Ho, ho, ho!" or rang some jingle bells. Instead, with Easter, I'm stuck twitching my nose like a freakin bunny rabbit in the hopes that she'll see me.
Yeah, sure, you might think that the Cadbury cluck like a chicken commercial should work... but it just doesn't. The only chicken sound I can make sounds like "krbaaaaach" which in turn actually sounds like a chicken getting goosed (get it!?).
So, until somebody comes up with a sound that is Easter, I guess I'm stuck. I ended up spending a small amount of time with the Tomb Raider: Legend demo on the XBox 360 (oh, so yummy) and playing a little bit of Zathura on the PS2. Man, that game is awful looking yet I keep playing it. The framerate is terrible and the character models were obviously recycled from some unreleased Nintendo 64 game. I tried to think up an Easter sound during that game, and all I can say is that it was all so painful, so painful.
Yeah, sure, you might think that the Cadbury cluck like a chicken commercial should work... but it just doesn't. The only chicken sound I can make sounds like "krbaaaaach" which in turn actually sounds like a chicken getting goosed (get it!?).
So, until somebody comes up with a sound that is Easter, I guess I'm stuck. I ended up spending a small amount of time with the Tomb Raider: Legend demo on the XBox 360 (oh, so yummy) and playing a little bit of Zathura on the PS2. Man, that game is awful looking yet I keep playing it. The framerate is terrible and the character models were obviously recycled from some unreleased Nintendo 64 game. I tried to think up an Easter sound during that game, and all I can say is that it was all so painful, so painful.
Thursday, April 13, 2006
Escaping those Apes
I just recently finished Ape Escape 3 for the PS2 (http://www.apeescape3.playstation.com/). Great game but it's got me thinking about a few things.
I've never played the other Ape Escape games for more than a few minutes. I understand that this one has some new elements (monkeys can capture YOU) but it pretty much looks like Ape Escape 2 that I've booted up and played only briefly.
So the thought is this .... when are graphics considered an 'art style' versus just lower production values? Ape Escape 2 came out in 2003 and surely in 2-3 years time they could have made the graphics better. Did they leave that that way because that's what we expect an Ape Escape game to look like and would they piss off just as many people with new graphics as they are with the outdated ones?
It's clearly a decision every developer has to make at some point when working on a sequel. I think most opt for improving the graphics in some way or another. Maybe the Ape Escape 3 developers did improve them with more on-screen items or something else that I can't see-- but maybe I can experience.
Preserving the art style or being lazy? You decide. Me, all I care about is nabbing those damn monkeys.
I've never played the other Ape Escape games for more than a few minutes. I understand that this one has some new elements (monkeys can capture YOU) but it pretty much looks like Ape Escape 2 that I've booted up and played only briefly.
So the thought is this .... when are graphics considered an 'art style' versus just lower production values? Ape Escape 2 came out in 2003 and surely in 2-3 years time they could have made the graphics better. Did they leave that that way because that's what we expect an Ape Escape game to look like and would they piss off just as many people with new graphics as they are with the outdated ones?
It's clearly a decision every developer has to make at some point when working on a sequel. I think most opt for improving the graphics in some way or another. Maybe the Ape Escape 3 developers did improve them with more on-screen items or something else that I can't see-- but maybe I can experience.
Preserving the art style or being lazy? You decide. Me, all I care about is nabbing those damn monkeys.
Tuesday, April 11, 2006
Next gen gaming
I had a game party on the weekend and it was great. Smaller crowd than usual but you know, it was actually better because people got to play some actual games with each other instead of a few people hogging all the systems (and couches). I went with a music theme, having the Nintendo Gamecube running a dual-set of Bongo drums and Donkey Konga, the Dreamcast with the maracas (I'm really not sure if they were working right, they need to have a 'calibration' test or something) and of course, Guitar Hero on the PS2. Can you believe someone actually coded a Guitar Hack to let you use the controller as a real instrument on your PC? Check it out at http://www.myfavoritebutton.net/guitar.html.
Anyways, we had Jeff's XBox 360 hooked up at the museum on the 122 inch wall and ran the Tomb Raider: Legends demo out there. Personally, I found it amazing. What I don't understand is that everyone out there is bitching because the 360 version just 'looks prettier'. Yeah? Your point? I would hope it does! And it's HD. These are advancements people! Was I expecting it to be different from what was on the current generation? No...and neither should you. It takes time to design a game and the developers always leverage existing assets where they can. I'm not surprised at all. Did they take the time to redo some textures and improve the normal maps so we can see her jiggle in even more detail? Yes and the rest of the benefits just come with it.
With Microsoft entering the Next-Gen battle earlier than anyone predicated, it's going to take time for the software to catch up. This is not unusual and has happened in all of the other console launches that were first too. The nice thing is that by the time the 1st generation of PS3 titles hit and there is some excitement there, the 360 will start getting some titles that leverage the hardware more than they are doing today. Progress takes time.
Do I feel ripped off paying $10 more a 360 version? Not really. I wish it was the same price (duh) but I understand I'm getting a better product. I don't understand why everyone thinks everything (especially things that are better) should be free. Don't like it? Buy the other versions then.
Well enough of my bitchin' for the day. I gotta write my column for the Expositor (http://www.theexpositor.com) -- maybe I just gave myself a column idea.
Anyways, we had Jeff's XBox 360 hooked up at the museum on the 122 inch wall and ran the Tomb Raider: Legends demo out there. Personally, I found it amazing. What I don't understand is that everyone out there is bitching because the 360 version just 'looks prettier'. Yeah? Your point? I would hope it does! And it's HD. These are advancements people! Was I expecting it to be different from what was on the current generation? No...and neither should you. It takes time to design a game and the developers always leverage existing assets where they can. I'm not surprised at all. Did they take the time to redo some textures and improve the normal maps so we can see her jiggle in even more detail? Yes and the rest of the benefits just come with it.
With Microsoft entering the Next-Gen battle earlier than anyone predicated, it's going to take time for the software to catch up. This is not unusual and has happened in all of the other console launches that were first too. The nice thing is that by the time the 1st generation of PS3 titles hit and there is some excitement there, the 360 will start getting some titles that leverage the hardware more than they are doing today. Progress takes time.
Do I feel ripped off paying $10 more a 360 version? Not really. I wish it was the same price (duh) but I understand I'm getting a better product. I don't understand why everyone thinks everything (especially things that are better) should be free. Don't like it? Buy the other versions then.
Well enough of my bitchin' for the day. I gotta write my column for the Expositor (http://www.theexpositor.com) -- maybe I just gave myself a column idea.
Tuesday, April 04, 2006
Why Game-X-Change Sucks
So I'm in Oklahoma City (again) and I'm out on the great video game hunt. I love coming to new cities looking for games, and when I stumbled upon this Game X Change (http://www.game-x-change.net/) I got excited. Why? Well....they had boxed Super Nintendo (SNES) titles out the wazoooo. And cheap! $1.95 for some sports titles and $6.95 for some others. Yep. Bought a lot. Had a stack so high that I couldn't see over it and spent a good deal of time just trying to figure out how I was going to get all these games home.
Then, the worst thing happened.
They pulled my games from behind the counter (common practice to not put the actual game inside the box for security reasons) and then started putting the boxes back OUT! What!? I said "Don't I get the boxes?".... uh ... NO. The boxes are for display only!
How unfair is that? I buy only boxed games for my N64 and most of the other titles weren't such a deal sans box. So I said "Well, I don't want any of them then" and had them put 'em all back. What a croc. So what happens when they sell the last copy of "insert game name here"? They are going to throw that box out eventually, aren't they!?
I couldn't be more po'ed. I went from being the most elated gamer to the most pissy in 0.5 seconds.
To the management of Game X-Change: you just lost yourself a ton of business and do everyone a favor: put up a sign if you are not selling the boxes, any other way is just false advertising.
Then, the worst thing happened.
They pulled my games from behind the counter (common practice to not put the actual game inside the box for security reasons) and then started putting the boxes back OUT! What!? I said "Don't I get the boxes?".... uh ... NO. The boxes are for display only!
How unfair is that? I buy only boxed games for my N64 and most of the other titles weren't such a deal sans box. So I said "Well, I don't want any of them then" and had them put 'em all back. What a croc. So what happens when they sell the last copy of "insert game name here"? They are going to throw that box out eventually, aren't they!?
I couldn't be more po'ed. I went from being the most elated gamer to the most pissy in 0.5 seconds.
To the management of Game X-Change: you just lost yourself a ton of business and do everyone a favor: put up a sign if you are not selling the boxes, any other way is just false advertising.
Friday, March 17, 2006
Revolutionizing the PS3
There's been a lot of buzz lately about the PS3.... the biggest things are:
1) It's not coming out until November 2006. In 3 major markets: Europe, North America and Japan
2) It's most likely going to include a hard drive
3) Their online network is going to rival XBOX live
I'm not trying to put Sony down, honest. I love my PS2 and I'm sure I'll love the PS3. But I gotta say, I'm questioning some decisions. Either Sony is really being tight lipped in order to pull a surprise attack, or they might be making some poor decisions.
On point #1 ... I understand delays (oh boy do I) but trying to pull of 3 markets at the same time is tough. Microsoft proved that. If a company with the resources of Microsoft has a hard time pulling it off, how is Sony going to fare? They have already indicated their capacity will be maxed at 1 million units a month. There are going to be some disappointed customers.
On point #2 ... it's been back and forth. They don't want to have a two SKU solution like Microsoft (although I honestly don't think that ended up being such a disaster after all.... but the truth is, nobody really wants the machine without one anyways). People are saying 'well, you can't count on it being there so you can't take advantage of it'. Not true. Well written software will take advantage of it if it's there, and one thing Microsoft does know is software. Sony needs to make up their minds and fast. I love how they criticized the XBOX 1 for having it saying it wasn't necessary, pretty much abandonded their own hard drive solution when poor security made it a pirate's wet dream. I think they took one look at what Microsoft is doing with game demo, trailer and XBOX ARCADE downloads and realized they need something similar. Some sites are reporting Sony saying "Hard Drive will be available at all times" so maybe they really have made a decision.
On point #3...partnering with Gamespy networks is surely a good move on Sony's part. I think it's premature though to compare what Sony does with what Microsoft has done. They have had 4 years to make Live work as well as it does. I'm not saying it's impossible, but Microsoft has a way of making things good after trying over and over again. They rarely get it right the first time (can you say Windows/286?) but keep hammering until it gets better (Windows 3.1).
I think this year's E3 is going to be really important to this generation. I can't wait to go!
1) It's not coming out until November 2006. In 3 major markets: Europe, North America and Japan
2) It's most likely going to include a hard drive
3) Their online network is going to rival XBOX live
I'm not trying to put Sony down, honest. I love my PS2 and I'm sure I'll love the PS3. But I gotta say, I'm questioning some decisions. Either Sony is really being tight lipped in order to pull a surprise attack, or they might be making some poor decisions.
On point #1 ... I understand delays (oh boy do I) but trying to pull of 3 markets at the same time is tough. Microsoft proved that. If a company with the resources of Microsoft has a hard time pulling it off, how is Sony going to fare? They have already indicated their capacity will be maxed at 1 million units a month. There are going to be some disappointed customers.
On point #2 ... it's been back and forth. They don't want to have a two SKU solution like Microsoft (although I honestly don't think that ended up being such a disaster after all.... but the truth is, nobody really wants the machine without one anyways). People are saying 'well, you can't count on it being there so you can't take advantage of it'. Not true. Well written software will take advantage of it if it's there, and one thing Microsoft does know is software. Sony needs to make up their minds and fast. I love how they criticized the XBOX 1 for having it saying it wasn't necessary, pretty much abandonded their own hard drive solution when poor security made it a pirate's wet dream. I think they took one look at what Microsoft is doing with game demo, trailer and XBOX ARCADE downloads and realized they need something similar. Some sites are reporting Sony saying "Hard Drive will be available at all times" so maybe they really have made a decision.
On point #3...partnering with Gamespy networks is surely a good move on Sony's part. I think it's premature though to compare what Sony does with what Microsoft has done. They have had 4 years to make Live work as well as it does. I'm not saying it's impossible, but Microsoft has a way of making things good after trying over and over again. They rarely get it right the first time (can you say Windows/286?) but keep hammering until it gets better (Windows 3.1).
I think this year's E3 is going to be really important to this generation. I can't wait to go!
Friday, March 10, 2006
The Great Video Game Hunt
I'm sitting in Oklahoma City right now on business and although travelling can be hard and not as glamorous as some people think it is, there is one bright spot for me. When I am in a new city, the first thing I want to do is embark on the great video game hunt. Finding games that I have been looking for, for several years, is just so exciting. For example, I've been looking for 'Futurama' for the PS2 for at least a year. Nobody seems to have this game. Couldn't find it new (or used) anywhere. As we drove down this road in the middle of nowhere heading to dinner, I passed a Game XChange store. How I can spot these things from miles away I don't know, but on the way back we stopped and sure enough--I found it. The thrill of the hunt and finding that title (and at a good price) is the greatest joy to a collector. Maybe that's why I look for games when I'm away .... finding that rare title and the joy it brings on just (kind of) makes up the fact that I'm away from home.
Monday, March 06, 2006
Why Airports suck
So I'm sitting here in Atlanta. I should be on a plane. But no, it's been delayed. My 1.75 hour layover has been extended by almost 2 more hours. Lovely. So I figure hey, why not do some work. They have these 'relax and charge' stations where you can plug in your laptop and do some work. Would be great if you could actually get a seat. I think it's American March break this week, because there are way too many stinky people in this airport for a Monday.
So I find a spot with a plug....and plug in ... yeah. Not as good as the comfy seats (and this Dell on MY laptop is HOT!) but it's ok. Plug in my new wireless card....find a connection. Yeah. Four choices of wireless. All cost freaking money though. You would think with the 'airport improvement fees' we pay in every single flight they could afford to give us access. Nope. $7.95 later and I crashed the page twice. Finally get it working, my computer happily displays the blue screen of death (twice).
So if you think I'm frustrated, irritated, and perhaps a little cranky---you'd be right. Hopefully this post saves before I crash again. And hopefully, that's the only crashing that happens today! Cheers!
So I find a spot with a plug....and plug in ... yeah. Not as good as the comfy seats (and this Dell on MY laptop is HOT!) but it's ok. Plug in my new wireless card....find a connection. Yeah. Four choices of wireless. All cost freaking money though. You would think with the 'airport improvement fees' we pay in every single flight they could afford to give us access. Nope. $7.95 later and I crashed the page twice. Finally get it working, my computer happily displays the blue screen of death (twice).
So if you think I'm frustrated, irritated, and perhaps a little cranky---you'd be right. Hopefully this post saves before I crash again. And hopefully, that's the only crashing that happens today! Cheers!
Monday, February 20, 2006
The State of the PS3
Sony better start doing some damage control, and soon. The problem with this thing we call the Internet is that news spreads faster than wildfire. With Merrill Lynch releasing a report that the PS3 is going to cost Sony around $900 to produce and that there is all likely-hood that the console will be delayed until 2007 for technical reasons is concerning. As someone who loves all consoles (I'm more about the games than the hardware) my concern is that certain titles that are slated for release on the XBox 360 and PS3 for say the fall or upcoming holiday season will get delayed until the PS3 is ready, leaving gamers in the cold. Is Sony really going to release an online system that will rival XBox Live? While it's possible, they have a lot of catching up to do and spent a lot of time during the life of the PS2 claiming that Microsoft has the whole business model wrong. Though I'm not a big Microsoft fan, XBox Live is something they have done right and they have proved (as they usually do) that they keep banging away at something until they get it right. The first XBox Live was 'ok' but the current setup is pretty awesome and I've found myself in the 'Marketplace' more than I ever dreamed I would. The year ahead is going to be interesting. I keep thinking about this 360 vs. PS3 talk that goes on, the Revolution quietly sneaking around in the background for the Nintendo fanboys (yeah, I'll be getting one!) but does any of this result in 'next generation games'? So far, I haven't seen anything to prove that. As usual, time will tell.
Thursday, February 16, 2006
When did games make the big change?
For anyone that's played the classics like Asteroids and Space Invaders and Pac-Man, you know the drill. You keep playing until you die. The scores go up, maybe the game gets harder and faster but really there is no 'end'.
Games continued like this well into the early 80's with the Atari 2600 and I don't think there really were any games back then that had the progession today's games have.
Is this a good thing or a bad thing? I think it was more born out of the commerce of it all. See in the arcade, they didn't want the thing to end because that meant more quarters from you. At home, where you own the game, they want it to end after 5-20 hours of gameplay (for most titles) so that you will now turn around and buy the next game.
So that is, I believe, when the change happened. When the arcade made it's decline and the home computers rivalved their capability, a shift occurred in how games were made. And yet, there's a whole generation (or two) of gamers that can't even fathom a game you just simply can't beat. I wonder what I'll think of this article 20 years from now. :)
Games continued like this well into the early 80's with the Atari 2600 and I don't think there really were any games back then that had the progession today's games have.
Is this a good thing or a bad thing? I think it was more born out of the commerce of it all. See in the arcade, they didn't want the thing to end because that meant more quarters from you. At home, where you own the game, they want it to end after 5-20 hours of gameplay (for most titles) so that you will now turn around and buy the next game.
So that is, I believe, when the change happened. When the arcade made it's decline and the home computers rivalved their capability, a shift occurred in how games were made. And yet, there's a whole generation (or two) of gamers that can't even fathom a game you just simply can't beat. I wonder what I'll think of this article 20 years from now. :)
Monday, February 13, 2006
Guitar Hero Rocks....literally
If you haven't heard of this game .... and it's controller, you really should. Guitar Hero for the PS2 has been taking up a lot of my precious free time lately. For all of those out there who wish they have the talent to be in a rock band, now's your chance! This thing is just amazing. I am rocking out some pretty good tunes and for the most part, not doing too bad. Sometimes, those chords mess me up! All in all, a great gaming experience I would recommend to anyone. I can't wait for the sequel and my next game party is going to feature this game for sure!
Thursday, February 09, 2006
My great videogame idea
OK all the big video game developers and publishers out there, here's a great idea for you. Take a great fighting engine (hey even a not so great one).....something along the lines of Super Smash Bros. Populate it with all the great marketing icons you can get your hands on. Heck, they should be paying YOU to put their characters in game. I'm talking about The Jolly Green Giant and the Pillsbury Dough Boy and even someone like the Marlboro Man. The Green Giant can shoot peas and carrots and the Pillsbury Dough Boy (after making tons of those 'tee hee' sounds when he's getting his ass kicked) can lob stale pieces of crescent rolls at his enemies. The Marlboro Man can let out a huge puff of smoke, distracting the enemy while he goes in for the kill.
Could you imagine? I can. In fact it's one of the greatest runs my imagination has had in a while. Now I can see Tony the Tiger putting the moves on the Energizer Bunny........yep, my mind keeps going and going and going and going........
Could you imagine? I can. In fact it's one of the greatest runs my imagination has had in a while. Now I can see Tony the Tiger putting the moves on the Energizer Bunny........yep, my mind keeps going and going and going and going........
Friday, February 03, 2006
My Thoughts on Game Cinematics
God of War game director David Jaffe's recent comments about cinematics in games being unnecessary (http://www.1up.com/do/newsStory?cId=3147692) and the 'fireback' article by Alexander L. Fernandez (http://biz.gamedaily.com/industry/feature/?id=11754). Jaffe's new PSP effort will NOT include cinematics, because they (paraphrased) 'take the player out of the immersive experience'....
My solution is somewhere in between. I think cinematics can move a story forward, connect separate pieces that might not come together through usual gameplay, and so on. The concern that I have actual comes from a different angle.
Although (ironically enough) the cinematics in 'God of War' are incredible looking (and sounding!), it is somewhat of a disappointment to go from those to actual gameplay. This has always been the case since cinematics became big on the PC and Playstation. In addition, the extra modelling and development of these cinematics has to contribute to the overall project cost fairly significantly.
Why not do what 'The Legend of Zelda' series has done? (at least in the past). Use the in-game engine for the cinematics. Talk about immersion--if you cut down a tree during gameplay, that tree does not appear in the cinematics. You don't get that 'let-down' feeling coming out of the cinematics into the gameplay. And please, keep them interesting and short! I've seen too many kids just skip past them anyways.
Both of these guys have points....as usual, the best answer, I think, lies somewhere in the middle. What do you think?
My solution is somewhere in between. I think cinematics can move a story forward, connect separate pieces that might not come together through usual gameplay, and so on. The concern that I have actual comes from a different angle.
Although (ironically enough) the cinematics in 'God of War' are incredible looking (and sounding!), it is somewhat of a disappointment to go from those to actual gameplay. This has always been the case since cinematics became big on the PC and Playstation. In addition, the extra modelling and development of these cinematics has to contribute to the overall project cost fairly significantly.
Why not do what 'The Legend of Zelda' series has done? (at least in the past). Use the in-game engine for the cinematics. Talk about immersion--if you cut down a tree during gameplay, that tree does not appear in the cinematics. You don't get that 'let-down' feeling coming out of the cinematics into the gameplay. And please, keep them interesting and short! I've seen too many kids just skip past them anyways.
Both of these guys have points....as usual, the best answer, I think, lies somewhere in the middle. What do you think?
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