Thursday, November 29, 2007

Halo 3 - Finishing the Fight

Well you know that I'm a gamer. I have more video games in my house than some people have brain cells, and yet surprisingly I have never REALLY played Halo before. Sure, I own all of them ... but it wasn't until Halo 3 arrived that I finally took the plunge and decided to play the single player campaign. I had only played the first level or two of the original Halo and of course have experienced some multiplayer (even played at the Mothership-Microsoft itself when I was there a couple of years ago). So what did I think of this release? I thought it was great. I'm not sure I buy into the incredible hype about it but then again, I'm not a big first-person-shooter fan. I found the story quite interesting and I did feel immersed in the experience. The AI was good - but certainly NOT perfect. Sometimes my guys would drive backwards and I found myself stuck in one place for WAY TOO LONG. These shortcomings did not take away from a great gaming experience however. The music was amazing, the graphics were very good and the game was filled with enough "HOLY CRAP!" moments that I walked away feeling pretty darn good about it. Now the "Legendary Edition" is what I had to have ... but seriously, $150 for the Helmet? Somebody's making too much money. Oh yeah, Microsoft is really good at that. 9.0 out of 10.

Monday, October 15, 2007

Chicken Little for the PS2

So I know I'm a bit of a sucker for a good kids game ... but I usually find them entertaining and a game being a bit on the easy side doesn't bother me at all. I don't have a lot of time to play games, so if I can experience the whole world without redoing a level 20 times, I'm there. This game was quite easy until the last driving level which drove ME mad until I finally got it right ... but picky picky picky. Overall, this game was quite well done ... the graphics are not the greatest on the PS2 (and I'm scared to think of how these graphics looked on the Xbox unless they prettied them up, but I doubt it) but the experience was fun. The levels were interesting and there was actually a lot more varied gameplay (platforming, driving, shooting) then I expected. Imagine something like a Ratchet and Clank, without the graphical polish or quite the finesse, and you've still got yourself a decent game. Overall, I give this one a 7.0 out of 10 and would recommend it if you are just looking for a fun experience.

Friday, October 05, 2007

Kameo: Elements of Power

Well, it only took me around 2 years after this game (and the 360) launched to get around to playing and finishing Kameo. I am really not sure what took me so long, but I'm finally happy to report that I finished this sucker last night. First of all, I am really not sure what people's issue is when it comes to certain platformers. THIS IS NOT A KIDS GAME - not to say that it won't be enjoyed by people of all ages, but if you think it's just a dumb game for kids you are totally missing out. The various "elemental warriors" are really just a fancy way of implementing unique attacks and moves. The way this is done in the game is great, although you'll find some of the warriors pretty useless except for very specific instances in which you require their powers.

People have said this game is short - well, I didn't really find that myself. It might be because I played it in pieces, but it was definitely worth the price at launch and now that you can get it for $20 if you haven't played it, go get it! The graphics are gorgeous (even today) and other than some frustrating control issues (like most games have) and the occasional wonky camera (which ALL games of this genre have) it's a real gem. 8.0 out of 10!

Friday, September 07, 2007

Tomb Raider Anniversary

It's no secret that I loved Tomb Raider: Legend. This time, the team has taken that engine and recreated the first Tomb Raider. The first was a game I never really had a chance to play ... and after playing this version, I'm not sure I could go back to its low polygon bretheran but hey, you never know.

Anniversary is more of a "re-imagining" than a total remake, with most of the same locales intact but new ways to walk around them and the puzzles are redone as well. The game feels good, looks great, and sounds wonderful. The problem is the typical wonky camera, but more importantly - what happened to the difficulty level? The game seems to flow at a nice pace until you hit a snag where you are stumped. These are not stop points because of complicated puzzles - it's because of timing that is so closely clipped that some of the elements are close to impossible to advance beyond unless you perform your moves perfectly. Some would argue it's just a good challenge but I beg to differ. A game can be challenging without being frustrating, and I must tell you that there are several moments in this game that are utterly and completely frustrating to the point where I almost wanted to give up. Thankfully, there were video snippets out there that should you ways to get past these points, and if I didn't have those videos I wonder if I would have given up. I must say though that overall those frustrating moments are outshone by the incredible moments that do exist. The graphics are great for a PS2 game, and the controls are USUALLY decent. Overall, I'm giving this experience an 8.0 out of 10. It's at a great price, so pick it up whether you are a fan of the original are just trying it out for the first time.

Monday, July 30, 2007

Indiana Jones and the Temple of Lego

OK, I admit it. When I first heard that there was an Indiana Jones Lego game coming, I kind of cringed. I don't really think I thought that this might be a recreation of Raiders of the Lost Ark, instead I envisioned some cheap cash grabbing knock off. Then, I checked out the
trailer and I must say, I'm quite impressed! There are few things I see online these days it seems that actually make me laugh out loud, but seeing a lego-ized rolling ball coming after our hero just made me bust a gut. The only downside to this thing that I can see is that I'll have to wait until summer NEXT year to give it a try. It encompasses all three movies, so I imagine they will be releasing it around the same time that the fourth Indiana Jones movie comes out. These marketing guys are slick.

Monday, June 25, 2007

Rayming Raving Rabbids Wii

So being a big Rayman fan, when I first heard that a new Rayman game was coming out, I was very excited. Then, when I heard it was going to be a collection of mini-games I was feeling a bit let down. OK, I'll be honest ... I was feeling a
lot let down. But here's the great thing ... the game is a BLAST. These rabbids will just crack you up and the games are well crafted. They range in difficulty but there is nothing wrong with that, and nothing is so frustrating that makes you want to stop playing or anything. I think they reused a lot of the mini games over and over again but for the most part they made it fresh and innovative. Good job Ubisoft, Rayman Raving Rabbids (Wii Version) gets an 8.5 out of 10 from me!

Tuesday, June 12, 2007

Tak 2: Staff of Dreams

When I finished Brave: The Search for Spirit Dancer, I moved quickly into Tak 2: Staff of Dreams on the Playstation 2. It was an interesting choice, but I really didn't do it on purpose. You see, I had planned on playing the second Tak game since finishing the first over a year ago. Yeah, I know, I'm way behind. It's true -- this often happens to me. I rarely play a game when it first comes out unless it's a huge blockbuster (in my mind anyways) and now that I review games professionally, it makes it a bit harder because the limited time I do have to play games now competes with the games I have to play to review. Anyways, I'm glad I got the chance to finally give Tak a go. I noticed an awful lot of similarities between Tak and Brave. Tak definitely has more polish, but the difficulty level in certain spots ramps up to the insane. Overall, the game is what you would expect from an action platformer. You run around, collect things, beat up things and solve puzzles to continue. It does the job well with lush environments and good sound. There is also a lot more variety in this version of Tak with vehicles and the types of puzzles that you are challenged with. The game is certainly long enough and the ability to become different animals (with their own distinct abilities) offers an interesting (if not sometimes frustrating) twist on the genre. There were essentially two parts of the game that I had to repeat about 6,324 times (approximately) and wanted to throw the controller. Going online, I found other people with similar frustrations. To my big surprise, the ONLY person that has written an online FAQ/walkthrough for the game stopped right about the place where I was stuck. That's right, even the people telling you how to finish the game GAVE UP or died from swallowing the controller (I'm not sure which). I even emailed the guy with no response, so I'm thinking he died a 'controlled' death. Yeah. Anyways, I finally got past the bad part and finished the game. There is a surprise at the end (no I'm not going to ruin it for you) ... you will just have to find out for yourself. If you haven't given this one a try, I'd recommend it... it's fun, but the frustrating moments make you shake your head in and whisper "WTF" to anyone that will listen. An 7.5 out of 10.

Sunday, May 13, 2007

God of War II

I apologize for not getting these comments up sooner - just too much else going on! I finished God of War II awhile ago now, and yet it's still in my head. How many games can you say that about? If you've played the first one, then you are going to feel right at home here. The game definitely feels more like a straight evolution of the first one, and truly, that's what we were all looking for I think. I didn't want to have to relearn a bunch of things and feel like the developer was just trying to do something new for the sake of doing something new. That doesn't mean there aren't new things - flying on Pegasus for example is new, if not a little short. The threesome mini-game is back (though not much different) and there are more boss encounters although only the first one is what I would truly call epic. This game definitely starts out on a high note but in some ways, never quite gets back to that level of awesomeness. There are a couple of frustrating moments, but overall this game delivers what we were all expecting: one hell of a lot of fun. A 9.5 out of 10!

Friday, April 13, 2007

Ratchet & Clank: Size Matters

Size Matters? I thought it didn't. Apparently I (and many other delusional males out there) were WRONG. Size does matter because the latest great Ratchet & Clank game is pocket sized on the PSP. Fortunately, I bought one of those "hook up your PSP to the TV" thingy-ma-jigs (the official term) and I was able to project this game onto my 42" Plasma TV. Size matters, indeed.

Anyways, this game was pretty decent - it sure FELT like a Ratchet and Clank game that you are used to on the PS2. And until the PS3 title comes out later this year (how excited am I for that!?), this stop-gap will keep you going.

8.5 out of 10. For a more detailed review, check out what I wrote at Armchair Empire.

Thursday, March 29, 2007


I'm not sure what it is about Eragon that has drawn me to the movie and to the game ... maybe it's the idea behind it. The movie was 'ok' - nothing great. I was perhaps a little let down and I knew something was wrong when I started looking for more and more Star Wars references during the film. However, I still was looking forward to playing the game.

The game is pretty much like the movie: it's nothing great but you're not going to look at it and say it's a real stinker. It's just average, like the movie. If you LIKED the movie you will probably really enjoy the game.

The 'finishing' moves had a camera that reminded me of God of War, but I'll be honest: this is no where near as fun. The levels are relatively easy and if you're just looking for a game that you can experience and get through, it's not bad. The levels that you fly around on the dragon are not that great though, I spent more time with them in some ways but that was just out of frustration.

Overall, I'd give this one a 6.5 out of 10.

Friday, March 16, 2007

Lego Star Wars II


When I first heard about Lego Star Wars, I thought it was going to be cheesy. Well, guess what? I was right. It's cheesy. Not just a medium brick kind of cheesy, but a full jar of cheezwhiz kinda cheesy. What I wasn't expecting was for it to be a good game.

Now along comes Lego Star Wars II and I'm happy to report everything that worked in the first one is here, and most of what was broken has been fixed. The ship flying modes are better than the original (and less frustrating) and the challenge is a bit higher, although overall I think the game is too easy. At the same time, sometimes it's nice to just experience a game and not get frustrated trying to get past a certain point. This game fills the bill just perfectly.

Is it game of the year? No ... but it sure is a lot of fun, especially seeing Stormtroopers in a Hot Tub!

Friday, February 09, 2007

Be careful what you wish for!

Well I feel like I finally hit the big time. Last Friday, I got home and received a free game in the mail. What's the catch? Well, I have to review it of course. At first, I was so excited....1) because I had a new game and 2) because it was free. Then, moments later, reality set in. I HAVE TO PLAY THIS GAME. Not that I wouldn't... but knowing me, it would be 2010 before I ever popped it into the machine. So now not only do I have to play this game LIKE NOW but I have to write about it too. Don't get me wrong: I am NOT complaining (honest). It's just a different feeling when you know you have to do something. Just a different sensation that's all. Look for a new review soon!

Wednesday, January 31, 2007

Dragon's Lair - Back into the Lair

DLHD
I recently had the privilege of interviewing David Foster from Digital Leisure about the Dragon's Lair series. Dragon's Lair, the hit arcade game from 1983 has lived on over 20 years of popularity and will probably continue to do so for another 20. I was thinking about what makes Dragon's Lair so popular and I think I've come back to "the experience". I don't think anyone would disagree with me in saying that Dragon's Lair is not about the gameplay ... after all, 4 directions and a sword button all timed events? That's not much of a formula for in-depth gameplay.

What's it's all about is the experience. The experience of Dragons' Lair is immersive and somewhat magical. That's why I keep playing it and enjoying it. I think more games should consider that.

The article is on Armchair Empire and you can find it here: http://www.armchairempire.com/Interviews/dragons-lair.htm

Thursday, January 18, 2007

God of War II - Release Date Confirmed



So now it's official ... on March 13, 2007 Sony will release God of War II. I have to admit: I'm both excited and cautious about this coming out. The first game was amazing, but I find myself fearing Star Wars Syndrome (ok I just made that up). Will the new one create the amazement and wonderment the first one did? Unlikely, but I'm sure I'll be happy with just "more of the same". The experience was so immersive the first time around, especially the sound which is often overlooked. I'm also a little worried since this is most likely the last PS2 title ever created with a big budget and AAA specs all the way around, something I'm a little sad over. The PS3 and 360 have yet to deliver any great platforming / adventure games (save Tomb Raider Legend on the 360, but that was more of an up-port than a true next-gen game). Is this going to be like playing Zelda, where I kept playing longer than I needed to just because I didn't want the experience to end? I hope so and I hope not. Here's to you Kratos: it's going to be bittersweet.

Wednesday, January 17, 2007

Crackdown Includes Halo 3 Beta - It's Official



Well it's official ... after months of speculation about how to get into the Halo 3 beta program, and then the black hole signup on their website (I call it that because you signed up, and then jumped into a black hole--waiting to here anything). Now, you can get yourself into the Halo 3 beta program by purchasing a copy of Crackdown ... only the first print run will include keys to do so ... others will be SOL and have to wait for the masses to play this monster upcoming game.

The good thing is that Crackdown looks like it's going to be a good game, and it should be -- it's coming from the mastermind, David Jones, behind the original Grand Theft Auto and -- surprisngly perhaps -- the cute Lemmings title that won numerous awards in the 90's. I've seen some initial footage of this game and it looks pretty interesting ... it's more of a 3-D free form playing game than ever so we'll see how this all pans out when it releases on February 20.

Friday, January 12, 2007

December 2006 Video Games Sales Numbers

The NPD released the following game sales numbers:

HW Sales (month and LTD)
Nintendo DS 1.6 mm 9.2 mm
PS2 1.4 mm 37.1 mm
GBA 850.7 K 35.1 mm
Xbox 360 1.1 mm 4.5 mm
Wii 604.2 K 1.1 mm
PSP 953.2 K 6.7 mm
PS3 490.7 K 687.3 K

Top 10 Video Games
360 GEARS OF WAR - MICROSOFT 815.7 K
PS2 GUITAR HERO 2 W/GUITAR - ACTIVISION 805.2 K
PS2 MADDEN NFL 07 - ELECTRONIC ARTS 737.1 K
GCN LEGEND OF ZELDA: TWILIGHT PRINCESS - NINTENDO 532.9 K
WII LEGEND OF ZELDA: TWILIGHT PRINCESS - NINTENDO 519.2 K
PS2 WWE SMACKDOWN VS. RAW 2007 - THQ 484.5 K
NDS NEW SUPER MARIO BROS - NINTENDO 427.5 K
360 CALL OF DUTY 3 - ACTIVISION 410.8 K
NDS YOSHI'S ISLAND 2 - NINTENDO 407.2 K
PS2 CALL OF DUTY 3 - ACTIVISION 365.3 K

So the XBOX 360 is dominating the next gen for the end of the year ... no big surprise, considering the Wii was unavailable for most of the month. The PS2 is still kicking butt though with its lower price point ... so all 12 of you that don't have one can get one for sure.

I am a little surprised at some of the software numbers.... not that Gears of War was #1, that is a no-brainer...but that Guitar Hero with the controller is number 2 ... that is a LOT of units for something with hardware, so good for them -- it's a great product, but that doesn't always translate into great sales.

I was also surprised to see there are over 6 million PSP's ... the media tends to kick the PSP a bit, compared with the DS (maybe because the DS is the underdog when it comes to power, the same with the Wii) but really, 6 million is respectable and they should be able to get some decent software sales out of it ....yet, there isn't a PSP on the list of best selling software. That is a bit worrisome and I think about myself -- I'm only buying PSP stuff when it's cheap but have no qualms about buying a 360, PS3 or Wii game for full price..... maybe if the PSP games weren't $50 or $60 new (in Canada anyways) that would be less of an issue.

The other big surprise I saw was that the Gamecube version of Zelda outsold the Wii one ... but that's probably only because of a lack of systems.

I've been taking a bit of a game break since finishing Twilight Princess but I should have some new reviews up here soon.

Wednesday, January 03, 2007

Zelda: Twilight Princess on the Wii



It's over. I hate to admit, I hate to think about it. 92 hours later and it's over. Why did it take 92 hours for me to complete The Legend of Zelda: Twilight Princess? Well, that's what happens when you get every heart piece (sans 3 that I just couldn't be bothered with) and open pretty much every treasure chest and spend a couple of hours just fishing.


There are few games out there that offer what Zelda does. Maybe it's the environment, the music, the awesome controls on the Wii ... or maybe it's all of those things. It's the familiarity of the universe combined with new things like snowboarding and boating and incredibly improved fishing (by far the coolest min-game I've ever played). Most of all, it's Zelda.


I don't want to ruin the story for anyone that is playing through it or will play through it ... but there are some great twists and turns especially near the end.


The bad: some people have critcized Zelda's presentation (ie: no voiceovers) for being outdated and due to the "cartridge" sized mentality...clearer that's no longer an issue although I'd be curious to know how much of the disc space they used without voice...I imagine it's quite a bit. Maybe the gameplay is a little bit rehashed from what we've already done, but that's not necessarily a bad thing--especially when they added in some new stuff. The worst part of the bad? Waiting. Please don't make us wait another 1336 between Zelda games.


The good: pretty much everything else. It's hard to find fault in this game ... it might start a little slow but once the ride begins you don't ever want it to end. Despite the minor notations, I can't give this game anything other than a 10 out of 10!