lot let down. But here's the great thing ... the game is a BLAST. These rabbids will just crack you up and the games are well crafted. They range in difficulty but there is nothing wrong with that, and nothing is so frustrating that makes you want to stop playing or anything. I think they reused a lot of the mini games over and over again but for the most part they made it fresh and innovative. Good job Ubisoft, Rayman Raving Rabbids (Wii Version) gets an 8.5 out of 10 from me!
Monday, June 25, 2007
Rayming Raving Rabbids Wii
lot let down. But here's the great thing ... the game is a BLAST. These rabbids will just crack you up and the games are well crafted. They range in difficulty but there is nothing wrong with that, and nothing is so frustrating that makes you want to stop playing or anything. I think they reused a lot of the mini games over and over again but for the most part they made it fresh and innovative. Good job Ubisoft, Rayman Raving Rabbids (Wii Version) gets an 8.5 out of 10 from me!
Tuesday, June 12, 2007
Tak 2: Staff of Dreams
Sunday, May 13, 2007
God of War II
Friday, April 13, 2007
Ratchet & Clank: Size Matters
Anyways, this game was pretty decent - it sure FELT like a Ratchet and Clank game that you are used to on the PS2. And until the PS3 title comes out later this year (how excited am I for that!?), this stop-gap will keep you going.
8.5 out of 10. For a more detailed review, check out what I wrote at Armchair Empire.
Thursday, March 29, 2007
I'm not sure what it is about Eragon that has drawn me to the movie and to the game ... maybe it's the idea behind it. The movie was 'ok' - nothing great. I was perhaps a little let down and I knew something was wrong when I started looking for more and more Star Wars references during the film. However, I still was looking forward to playing the game.
The game is pretty much like the movie: it's nothing great but you're not going to look at it and say it's a real stinker. It's just average, like the movie. If you LIKED the movie you will probably really enjoy the game.
The 'finishing' moves had a camera that reminded me of God of War, but I'll be honest: this is no where near as fun. The levels are relatively easy and if you're just looking for a game that you can experience and get through, it's not bad. The levels that you fly around on the dragon are not that great though, I spent more time with them in some ways but that was just out of frustration.
Overall, I'd give this one a 6.5 out of 10.
Friday, March 16, 2007
Lego Star Wars II
When I first heard about Lego Star Wars, I thought it was going to be cheesy. Well, guess what? I was right. It's cheesy. Not just a medium brick kind of cheesy, but a full jar of cheezwhiz kinda cheesy. What I wasn't expecting was for it to be a good game.
Now along comes Lego Star Wars II and I'm happy to report everything that worked in the first one is here, and most of what was broken has been fixed. The ship flying modes are better than the original (and less frustrating) and the challenge is a bit higher, although overall I think the game is too easy. At the same time, sometimes it's nice to just experience a game and not get frustrated trying to get past a certain point. This game fills the bill just perfectly.
Is it game of the year? No ... but it sure is a lot of fun, especially seeing Stormtroopers in a Hot Tub!
Friday, February 09, 2007
Be careful what you wish for!
Wednesday, January 31, 2007
Dragon's Lair - Back into the Lair
What's it's all about is the experience. The experience of Dragons' Lair is immersive and somewhat magical. That's why I keep playing it and enjoying it. I think more games should consider that.
The article is on Armchair Empire and you can find it here: http://www.armchairempire.com/Interviews/dragons-lair.htm
Thursday, January 18, 2007
God of War II - Release Date Confirmed

So now it's official ... on March 13, 2007 Sony will release God of War II. I have to admit: I'm both excited and cautious about this coming out. The first game was amazing, but I find myself fearing Star Wars Syndrome (ok I just made that up). Will the new one create the amazement and wonderment the first one did? Unlikely, but I'm sure I'll be happy with just "more of the same". The experience was so immersive the first time around, especially the sound which is often overlooked. I'm also a little worried since this is most likely the last PS2 title ever created with a big budget and AAA specs all the way around, something I'm a little sad over. The PS3 and 360 have yet to deliver any great platforming / adventure games (save Tomb Raider Legend on the 360, but that was more of an up-port than a true next-gen game). Is this going to be like playing Zelda, where I kept playing longer than I needed to just because I didn't want the experience to end? I hope so and I hope not. Here's to you Kratos: it's going to be bittersweet.
Wednesday, January 17, 2007
Crackdown Includes Halo 3 Beta - It's Official

Well it's official ... after months of speculation about how to get into the Halo 3 beta program, and then the black hole signup on their website (I call it that because you signed up, and then jumped into a black hole--waiting to here anything). Now, you can get yourself into the Halo 3 beta program by purchasing a copy of Crackdown ... only the first print run will include keys to do so ... others will be SOL and have to wait for the masses to play this monster upcoming game.
The good thing is that Crackdown looks like it's going to be a good game, and it should be -- it's coming from the mastermind, David Jones, behind the original Grand Theft Auto and -- surprisngly perhaps -- the cute Lemmings title that won numerous awards in the 90's. I've seen some initial footage of this game and it looks pretty interesting ... it's more of a 3-D free form playing game than ever so we'll see how this all pans out when it releases on February 20.
Friday, January 12, 2007
December 2006 Video Games Sales Numbers
HW Sales (month and LTD)
Nintendo DS 1.6 mm 9.2 mm
PS2 1.4 mm 37.1 mm
GBA 850.7 K 35.1 mm
Xbox 360 1.1 mm 4.5 mm
Wii 604.2 K 1.1 mm
PSP 953.2 K 6.7 mm
PS3 490.7 K 687.3 K
Top 10 Video Games
360 GEARS OF WAR - MICROSOFT 815.7 K
PS2 GUITAR HERO 2 W/GUITAR - ACTIVISION 805.2 K
PS2 MADDEN NFL 07 - ELECTRONIC ARTS 737.1 K
GCN LEGEND OF ZELDA: TWILIGHT PRINCESS - NINTENDO 532.9 K
WII LEGEND OF ZELDA: TWILIGHT PRINCESS - NINTENDO 519.2 K
PS2 WWE SMACKDOWN VS. RAW 2007 - THQ 484.5 K
NDS NEW SUPER MARIO BROS - NINTENDO 427.5 K
360 CALL OF DUTY 3 - ACTIVISION 410.8 K
NDS YOSHI'S ISLAND 2 - NINTENDO 407.2 K
PS2 CALL OF DUTY 3 - ACTIVISION 365.3 K
So the XBOX 360 is dominating the next gen for the end of the year ... no big surprise, considering the Wii was unavailable for most of the month. The PS2 is still kicking butt though with its lower price point ... so all 12 of you that don't have one can get one for sure.
I am a little surprised at some of the software numbers.... not that Gears of War was #1, that is a no-brainer...but that Guitar Hero with the controller is number 2 ... that is a LOT of units for something with hardware, so good for them -- it's a great product, but that doesn't always translate into great sales.
I was also surprised to see there are over 6 million PSP's ... the media tends to kick the PSP a bit, compared with the DS (maybe because the DS is the underdog when it comes to power, the same with the Wii) but really, 6 million is respectable and they should be able to get some decent software sales out of it ....yet, there isn't a PSP on the list of best selling software. That is a bit worrisome and I think about myself -- I'm only buying PSP stuff when it's cheap but have no qualms about buying a 360, PS3 or Wii game for full price..... maybe if the PSP games weren't $50 or $60 new (in Canada anyways) that would be less of an issue.
The other big surprise I saw was that the Gamecube version of Zelda outsold the Wii one ... but that's probably only because of a lack of systems.
I've been taking a bit of a game break since finishing Twilight Princess but I should have some new reviews up here soon.
Wednesday, January 03, 2007
Zelda: Twilight Princess on the Wii
Wednesday, December 13, 2006
Here come the Christmas Titles
Christmas is always brutal for me when it comes to games. I have to go on a "buying freeze" at least for newer titles and that always sucks. I see now that the Gamecube version of Zelda: Twilight Princess is out. I'm currently playing TP for the Wii and let me tell you: it's awesome. My full review will come out later but right now I'm in the middle of it and it's just great... I am not sure how the Gamecube version will be in terms of the controls...here I thought the Wii version would be gimmicky but now I wonder how tough the Gamecube controls will be ... the Wii ones are just awesome.
I've also heard that the 'Cube version may be in short supply. This HAS to be a temporary situation. I know that any hardcore Zelda fan (myself included) will be suckered into buying both versions. Why? Because. We. Have. To. Just ask George Lucas--he knows what it's all about.
Wednesday, November 29, 2006
Genji: Dawn of the Samurai
So what's the bad thing? Well, Genji's depth isn't really there in the gameplay department. Other reviewers have claimed it's too short ... well, I didn't find that but maybe it's because I had a hard time mastering the 'killer' move that makes defeating the toughest enemies easier. So I died. And died. Yep, there's me dying some more.
But I finally made it through and the ending was quite the battle and a little disappointing ... but it was a beautiful ride that's for sure. This is one of those games that makes you appreciate the culture in this world and the beauty that other cultures have to offer.
This game is not for everyone, but if you like some hack-n-slash with your hashbrowns, this one won't disappoint. A 7 out of 10.
Tuesday, November 28, 2006
PS3: My first impressions

It's big, it's black and it's beautiful? I seem to remember everyone making fun of the Xbox and described it this way when it first came out in the last generation. This time, things are reversed: the Playstation is the bigger, bulkier and most certainly heavier brand ... and, the most powerful. I find it somewhat amusing that Sony fanboys (and Sony themselves) laughed at Microsoft for releasing two sku's on the 360, and yet here's Sony doing the same thing. Just goes to show you: choose your battles. But what about the machine?
The PS3 is a great machine and does deliver on the bulk of the promises Sony made, although to a lesser degree but that is Sony for you. The graphics are great, the sound is great and the games are decent for launch titles (those that I've played anyways). Resistance: Fall of Man does not disappoint as a great launch title even though first person shooters are not really my thing. I gave it a chance because of Insominiac (developers of one of my favourite series, Ratchet & Clank).
So here's what is good: built in Wi-Fi (even though I probably won't use it) and this is only on the higher priced version, HDMI output for my LCD TV, Blu-Ray movies are a nice bonus: but I'm not rushing out to replace my DVD collection...oh wait, I couldn't if I wanted to (but I can get 'Click' with Adam Sandler .... HOLY! rolling my eyes), the graphics and sound, rechargable controller with motion sensitivity....jury is still out on the games but they will come.
Here's what's bad: the menu system: it looks and works like my PSP but unfortunately that is NOT a good thing. The monochromatic display may be functional, but annoying: the 360 wins out here hands down....their "Online system that will rival Xbox Live" -- sorry Sony, not even close. Not that we blame you: it's free and it's first generation for you. Just don't sit there and tell us it will be better than Microsoft's because it isn't. The online store is nothing more than a webpage and it feels just like when you move around the web browser on the PSP: ok in a pinch but you wouldn't want to live there. Not being able to do anything else while downloading something is a major bummer and Microsoft fixed it with an update to their service--why would you not have learned from that? Finally, no rumble in the controller. Yeah, it makes the controller yet: and yeah, that makes it feel kinda cheap actually. I will miss rumble in my games, although it's not a showstopper...it's disappointing that business issues and legal issues for Sony are resulting in the consumers losing out. Pony up the cash to Immersion and fight them about it later, for chrissake.
Bottom line: The PS3 is a great console... it's potential will wait to be seen (just like the 360 which is now starting to get some great titles, one year later). The bigger question is, with Sony losing many exclusives will they be much like Nintendo is and the only exclusives become ones from their own studios? That could be . There will still be great exclusives. That's why I'm lucky to have all the consoles: they are all great in their own ways and will have games on them I want to play. The 360 will have Halo 3 and the Wii has Zelda and the PS3 is going to have another Ratchet & Clank.
I'm going to give the console an 8.5 - TODAY. Maybe by this time next year it will hit a 9 or higher but it loses points for price, lackluster interface, no rumble, poor online mode and a less than stellar launch lineup. These are all things that can be worked on, let's hope they do it right!
Monday, November 27, 2006
Death Jr. for the PSP
Friday, November 17, 2006
Playing with my Wii Wii
Wednesday, November 01, 2006
Xbox Emulators
I've been playing around lately with some classic emulators for the Xbox... ones that emulate laser disc players (Daphne), the original Nintendo, the Super Nintendo, and the Genesis. I don't have overly big expectations from the little box with the hefty weight in terms of processing power compared to today's modern PC's, so running things like a Nintendo 64 emulator to me just seems like you're asking for trouble (even though they exist).
What a pleasant surprise. I haven't spent an extensive amount of time with them yet, but the MAME emulator runs the classics with ease and the Genesis emulator does it spot on. Dragon's Lair looks awesome on the Xbox - just awesome.
It's getting to the point where I might almost consider not having the actual machines out to play on. In the museum, I am definitely going to put the emulators out there because I don't have the space for the classic machines ... so running Pac-Man on the 122-inch screen has got to be an experience every arcade kid should have.
The amount of dedication and work that has gone into this stuff is truly amazing - to all those who have worked on these emulators, a big THANK YOU. Your work is very much appreciated.
Will I put away the three N64's I have out? Not yet. But maybe. One day. Maybe.
Monday, October 30, 2006
The Sense of Achievement in Gaming
When the Xbox 360 launched it introduced a new element to games - achievements that are shared on the Live system. Having bragging rights about completing things in games has been standard for years, but now your achievements are posted publically so everyone can see them. Does this make it more desireable to achieve things? Damn right it does. The last thing anyone wants is to feel "lame" so maybe we play a little longer, explore a little further in a game to make sure we hit those achievements. It actually got me thinking about game completion too. In the old days, "completing" a game meant simply tiring of it, or reaching a point where the difficulty went beyond impossible (Space Invaders aliens starting out on the bottom row anyone?). Almost all games today are more like movies, with "stages" and levels with a definite beginning, middle and end.
Is that sense of achieving the end making us play games through to the end we might have otherwise tossed aside for the next iteration of Grand Theft Auto? In my case, I'd have to say yes. I have many games that I've started and "abandonded" and I find myself reluctant to try new games until I've finished those ones off. I feel guilty about those abandoned games and so I go back and finish them up. I'm playing NeoPets: The Darkest Faerie ... yeah another kid's game, but it's pretty decent... long though (just by the nature of what it is, in general it's not a long game).
So are games guilting us in to completion? Maybe. What do you think?
Thursday, October 26, 2006
Indigo Prophecy
The game is all about story, with the gameplay elements consisting of some arcade-type simon-says action sequences with the dual analog joysticks and some simple puzzles. The game also uses a fairly unique "mental health" meter than can go up and down based upon the things you discover and the dialog choices you make.
The creators call the game "elastic" in that you can slightly change some of the game paths, but only to a small degree--hence, elastic. You are still bound to follow the main story arc, but you hear different dialog and find some other clues depending on your choices.
There are also several different endings, which I discovered after reading an FAQ on the game...turns out I got the "best" one if you can call it that. The story does fall pretty flat at the end, and Cage admits it in his post mortem on Gamasutra.
I did enjoy this game for the most part. The climbing sections (especially climbing down) I found overly difficult and frustrating compared to everything else and there are a few stealth sections that were interesting, just sometimes the difficulty level was uneven. Overall, a good experience. I give it an 8/10.