Wednesday, June 28, 2006

Games that should be remade for the next gen - part 2 of ?

David Crane created history when "Pitfall!" came to life over 20 years ago. Another of his titles, however, was creatively just as powerful. Based on the hit movie of the 80's, Ghostbusters had you start out by taking a loan from the bank ... fixing up with some equipment, and heading out to bust some ghosts. An excellent mixture of strategy and action, Ghostbusters had it all and the coolest opening ever (the Ghostbusters theme with the bouncing ball for the lyrics).
I can picture a next-gen Ghostbusters being much more elaborate than the oft-compared "Luigi's Mansion". You could retain all the strategy elements in regards to money and resources (and "upgrades") but move the ghost bustin' action fully into 3D. Make it multi-player co-operative while you're at it, and increase the challenge by making the environment a factor (ie: missed beams cause walls to start falling in, ghost(s) able to create havoc in environment). The Ektomobile should be driveable, and you should have limited storage for the ghosts, requiring an additional "dispoal" element. Don't take care of it in time, and Walter Peck from the EPA will be by to fine you and reduce your cash...or worse, shut you down completely. Dammit, now the theme song is stuck in my head...

Tuesday, June 27, 2006

Amiga CD32 - No Respect

When game sites give a history of game consoles, one is almost always missing. The Amiga CD32 was marketed as the "World's first 32-bit game console". Probably not technically true as the FM Towns Marty seemed to beat it to the punch, but it certainly was in North America. Why is it never included? It had a bunch of really good titles. Defender of the Crown 2, Lemmings and anything by the BitMap Brothers to name just a few.

This unit was based on the Amiga 1200 and had great graphics, s-video output, stereo sound and more. The development was easy because lots of developers were already familiar with the Amiga and very little additional development was required to make stuff work on the CD32.

Although history shows us the "computer turned game console" never works (Atari 5200, Atari GS, Commodore GS, Apple Pippin) this was just totally seems to be forgotten.

Live on CD32 ... I'll always remember you and display you proudly in my game room.

Tuesday, June 06, 2006

Game collecting..the hunt continues

So I'm back in OKC and hoping to get some time to go out game hunting. This time I'm cleaning up some old business. I often get the empty box to a game but no game. I rescue these things from the garbage because it helps my collection. I brought with me a list of empty Gameboy and Super Nintendo game boxes I have--without the games. Once inside, they look great and nobody is the wiser!

This is game collecting tip #1 .... the first in a series. LOL.

Work is stressful this week so I don't know how much time I'll get to hunt -- but with my PSP in tow (with my game list) and my Video Game Collector magazine, I feel confident I will be making excellent purchases.

Have a good day!